so do you mean you need to convert to ANSICHAR or what?
because, isn’t std::string typed and thus unicode on modern systems?
Then it should be as easy as writing MyStdString = std::string(*MyFString);
or the other way MyFString = FString(MyStdString.c_str()) ?
of you need to convert between TCHAR and ANSICHAR, take a look at the TStringConvert class
I’ve only been looking at it for about 4 minutes. Here’s what I found:
FString stores its data in a TArray<TCHAR> - Runtime/Core/Public/Containers/UnrealString.h at line 41.
TArray is defined in Runtime/Core/Public/Containers/Array.h.
TArray::GetData() and ::GetTypedData() return pointers to the first element in the data, but I’m not sure if it guarantees that all elements are contiguous and null-terminated as MyStdString = std::string(*MyFString) would expect.
In theory then, MyStdString = std::string(MyFString->GetTypedData()) might work…