What is the best way to control (move in a desired direction and rotate in a desired direction), a fully physically simulated Skeletal Mesh.
I am not using Character class because I don’t want a capsule to get in the way of physics, I want to control a pure Skeleton.
The video below show’s what I’ve got so far (The result, the blueprint, etc.) , but the force added (movement direction) is very inconsistent in speeds, and the rotation doesn’t work at all.
Hips is the root (top most) bone of this character.