Hello!
I’m trying to build a multi-carriage train in Blueprints that will follow a spline path disguised as tracks. I’m trying to figure out the best way to link the carriages to the bogies, and the carriages to each other and am finding it difficult.
I have tried physics constraints between the car and the bogies but it seems like they are great for hanging objects, but not so great for holding objects up (which is what the bogies will need to do to the carriage, as they are the ones locked in position to the track). The main carriage body falls down though the bogies, and has a hard time moving if I turn on collisions between the two of them.
Even though I’ve been slowly improving the physics, the movement with this option seems to be pretty glitchy overall.
I’m now trying just offsets in location based position along the spline, but there’s no physics at all which I’d like to include to incorporate cab sway and flexing of the overall train when accelerating and decelerating.
Another option I’m yet to get around to is making it all with a skeleton rigged to each part.
So my long winded question is, which is the best one of these three (or other?) options are best for making a vehicle like this?
And further to this, can I constrain the bogies to a plane that is aligned with the spline and still have it compatible with the setup?
I can’t seem to find any nodes to set the plane on the fly, so I’m having to write my own physics for the momentum of the bogies. Ideally I’d like to use the local spline direction at each position along the spline as the constrained plane.
Cheers!