I’m trying to make a system where when all of the players in my game are eliminated, then it Activates my End Game Device.
I’ve been trying to set something up with triggers and the End Game Device but am not sure what is the best way to do approach this situation. I’m also using a Down But Not Out Device in this game.
Elimination can be in the form of ‘death’ - where when the player is dead, the appropriate event called ‘death’ (or any other you wish to name) is sent to server. The server then can make the judgement…
What I did was get an array of all the players and then ran a for loop that subscribes each of the FortCharacter to an EliminatedEvent. Next I had a function that checks to see if any players’ “IsActive” is false.