Best way to build and deploy an editor to content creators

If I wanted to build and deploy an editor to another build folder that I would deploy to the non-engineers on my team, is there a good way to do this? Basically I want to produce a package similar (identical to?) to the source-free editor that is deployed through the launcher… but I want to build it from my local source code.

I’ve used RunUAT to build and deploy my game and dedicated server from source code and it seems like the automation tool can probably do something like this, but documentation on the automation tool is pretty sparse from quick searching.

Anyone have a good RunUAT/AutomationTool command line that would do the trick?

Hi brmckee,

Thank you for your report. There have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and processes, and it is possible that your issue’s best practices have changed. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

Thanks very much!