I’ve kind of went past the learning stage of learning how to create basic props and importing it into the engine (back and forth).
Now I want to make sure I can make good effective props that can be used again, but I want to clear some steps that I should take.
- Create a super-high detailed model in a 3D application.
- Create LODs (break it down 2x (so 3 total LODs)) of the model.
- On the super-high resolution model, create a UV Texture for the model with the highest resolution.
- Use the high resolution texture for the lower LODs.
The reason I was thinking about using the highest resolution texture, is that later during the development phase, when I create graphic settings for the game, I want people to adjust the graphics level (High, Medium, Low) for performance. So I should use the highest texture and reduce the size of it for each graphic level? I also started to have problems smoothing my model. Can’t figure out what exactly I need to smooth on my model.
As of the steps I listed above, is this the steps I need to take? Just want to clarify the path I need to go before beginning. Thanks!