Best way to animate an .obj sequence in UE4?

I wanted to introduce a smoke simulation animation in my project of which I have OBJ meshes for consecutive time steps. I am having a hard time to bring this in unreal. I am new to Unreal. Any help/ tip will be hugely appreciated.


Searched the whole god darn internet. Found this guy’s video. ■■■ got saved.

Though it is not the most desirable way of doing it. But it sure keeps the boat afloat. Share this with all the people who are searching for this same problem. I have come across so many.