Hi all. Working on a project where I need to place an object into a ‘cardboard’ box, and then have an animation of the box closing itself and floating away.
I found one other question somewhat related to this, asking how to use a trigger volume within a blueprint, but it was almost half a decade old and not 100% pertinent to my needs, so here I am.
Essentially I was thinking of just placing a box mesh inside the “cardboard box” object and then changing it’s collision type to trigger and un-checking “Visible in Game”, then make the trigger activate an animation of the box flying away, but I assume it’s infinitely more complex than that.
So my question is: How would you go about placing a trigger volume inside of a mesh and make it trigger a complex animation yourselves? Any and all suggestions greatly appreciated.