So, just wanted to let you know that you were exactly right about this and I thank you profusely for pointing it out. I was doing some size map checking and realized that my character was pulling literal GB of memory down to load every attack animation referenced in my (increasingly large) attack tables into memory simultaneously. Swapped these for soft references and instantly dropped the character’s size map to 600MB with no loss of runtime performance. Thank you for the very good advice, I should have listened to it sooner.