I’m quite new to UE4, but I’m slowly getting the hang of using Blueprints and things like that.
I’m creating this game which has a character who has loads of dialogue animation (that will need to change both length and actual animation depending on what language has been chosen) as well as idle and movement animations. The different dialogues will be prompted by the player completing tasks within the game, but the character doesn’t interact with the player more than looking at him/her every now and then.
I don’t need a full explanation of exactly how to do this but if you could point me in the right direction that would be wonderful!
First, what do I use to set up the animation and sync it with the audio? I’ve read about Animation Montages. Is that the way to go?
And secondly, what’s the best way to swap out all the dialogue to different files when changing the language?
Thank you for the help!