Best way for small indie/one person to distribute game updates? especially i have 0 experience doing programming

indie game planning to make once in a while probably be adding new content or make some changes from time to time…

Since i dont know how to program via scripting currently working with unreals blueprint node system

Which is easier to do?

Option A:

Build/program some updater launch menu thing

Option B:

Guess no choice but player will have to reinstall game if something been changed or new content added in but just program in a save menu + autosave feature

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Most distribution platforms have a patching method. You can just upload your new version, and only the needed parts get copied to the users, next time they connect :slight_smile:

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