Hey!
I want to figure out an easy way to texture objects with multiple tiling-materials without having to uv and paint those objects individually.
What is the best way to achieve that?
- Using material slots (assigned in the 3D-app)
- Using a mask-map/texture within the material/shader
- A complete different way I haven’t thought of yet
What are the pros/cons of those methods in regards of performance?
Any help is appreciated! Thank you very much!
Cheers!