So I started to finally make my bigtime project. Before have made a small game, and even earlier, tons of small machinimas, so I could say I know a little about production cycle of “stuff”, but this is different.
The game, tho short, might end up quite big. So I’m here to ask you more experienced devs about what is the best cycle for developing a game.
For now I’ve thought to:
- Create an initial set of all maps, marking down key elements + setting up the basic AI of the npcs and rough cut-scenes. Only basic lights to see aroung the map, and using a variety of the same textures with different colors for each elements purpose (ie. the skybox is gray, the walls and floors: blue, and places where entities would stand: red). Afterwards, do the first tests, to see if the concept makes sense.
- Make all animations, events and cutscenes final. End up with a playable game, without the art stuff.
- Add basic audio elements (foot steps ect.)
- Run a few betatests to see if everything plays good with other people.
- Make all the models and textures for the game, basically art stuff.
- Add lights
- Add music and ambient sounds.
- Do final tests.
What do you think? If you have any tips on making it better, feel free.
ps. I was also thinking of running those steps, but on segments of the game. Like if I have 5 parts of it, I would first make the first one complete 100%, then work on the other.