I am using Unreal Engine for more than 5 years and accumulated over 200 projects. My master project have a size of over 250GB, and there is also it’s backup, I don’t have any more free space on my computer, so I am looking for a version control system to store my projects. As a developer with many years of experience I managed to make all my hard drives absolutely full and I don’t even have space for installing games. It’s filled with unreal assets, 4k textured megascans(~500 gb), daz/cc3/makehuman assets and characters, a few versions of unreal engine, a few versions of visual studio. Houdini, Substance Painter & Designer & B2M, Adobe Photoshop, Blender & my models & plugins, ~200 unreal projects. Also Unity + a few projects and assets. A library of 1000+ models from Sketchfab. Also HDRI’s and textures from various resources.
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Which Version control system is officially recommended to be used with unreal engine? What Epic Games or AAA game development teams are using?
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Would it be feasible to use version control with that enourmous project? I imagine that it would take a few weeks to upload it to a server. Also, I doubt anything like github will provide me with 250GB worth of free space.