Because what you ask implies years of learned / hands on experience.
I’m not going to sit here to write a free book of everything wrong with the engine and the issues you have to work around, Hell, I’m not even bothering to tell you why your math is completely wrong because I’d have to write out 1.7Idon’t9frackingrememberE+308, and you think I’ll sit here and explain all the gotchas completely free of charge?
I don’t see why.
People do it all the time since 99% of the time OP didn’t even bother googling for an answer and all you need is a link to the right page of the documentation.
You need to do your own research and benchmarks. It’s as simple as that.
You not wanting to put the work in is normal, you end up being just another one of the ones that invents BS as to why it’s impossible to do things.
It’s not impossible, It requires experience and work - and probably NOT using unreal, that’s kind of a given if you spent even 20 minutes working in engine…
Procedural systems. You make your own, wait hours for arrays of transforms to compute.
It’s not THAT hard really.
Much less solid systems exist and work well, like for No Man’s Sky.
It takes time to manicure it manually. That’s really all there is to it.
If you scale things down, there’s issues with all of the above. Go research why.
Your understanding is incorrect. Even with separate doubles to store what could be considered near infinite irrational numbers (Pi to some crazy digit) You would still experience a lot of issues with just about everything based on both Location (drift from 0,0,0) and Animation/Physics when the environment is scaled down.
It can literally NOT. Do the math again. You are using the wrong measures. it’s .01mm precision not 1cm precision.
Why don’t we invent genetic memory so you don’t have to? Alas, genetic memory isn’t a thing, so please stop crying about having to put work into stuff. Particularly when you opened so well by asking what strategy to use…
And that was answered btw. One level tile at a time.