Basically I want my zombies to be able to grab the player when they are close enough.very similar to how the zombies in dead rising games grab the player.
And have the player be able to throw them off if they react quick enough Or end up bitten if they dont! & Killed if they don’t react at all.
I was following a tutorial about quicktime events using Matinee But as Matinee is legacy and the tutorial is calling it from a level BP I looked in to sequencer and actor sequences.
Assuming I have already created the main grab animations and variants for both the player and the enemy would it be better to do this with an embedded the actor sequence Or use animation montages.
Tutorials on this subject are very sparse