What is the best workflow for rigging characters for Unreal?? I mean, using epic skeleton. Let me explain it a bit… I’m developer, not artist so even I have certain knowledge about this I don’t know how to use modeling software.
I suppose that you are going to say: Maya and ART but… I tried it in the past and I had a lot of issues. Probably because ART works better with some Maya versions than others, that’s why I’m asking for a specific workflow.
I’m obviously opened to other alternatives like Blender or 3DMax if that “proper workflow” includes a pay version of Maya. Anyway is good to know.
Thanks in advance