What is currently the best setup for a glass material on the OSX platform?
From this my previous question and other threads I get reflection on translucent materials won’t probably be available in the near future, but from other questions (e.g. Reflections/specularity on Translucent materials - Rendering - Epic Developer Community Forums, Reflection Captures not working on translucent materials. - Rendering - Epic Developer Community Forums) I don’t really understand what is available right now and what not and on which platforms (SSR? realtime reflections? shading from reflection capturers? highlights? these effects with dynamic or stationary lights?)
Could someone please clarify?
Is there any workaround (e.g. using cubemaps and precomputed textures) to fake some kind of surface reflection or highlight? Any kind
I don’t really need accurate shading, and in many cases even a workaround just for planes of glass (e.g. windows) would be sufficient.
Just to avoid completely flat shading of glass materials, like this:
…which is how all glass objects in my projects looks like now!
