Hey,
So I’ve looked at many tutorials on how to use blender with Unreal with none of them working, I did finally stumble upon a plugin for blender called “Pipelline: send to unreal” (Download our new Blender addons - Unreal Engine) and it works really well except for the fact that for some reason it doubles rotations for 3d models but not animations. And so I was wondering what would be the best way to make them work together. Is there any settings in blender/unreal I need to change? do I need to use some other plugin?
Thank you in advance