Hi everyone,
Trying to wrap my head around best practices for MetaSound + the new Audio Modulation system.
Question: Is it possible to dynamically set Control Buses at runtime for individual MetaSound instances?
Step 1 - I can easily update a MetaSound’s wave asset from Blueprint with Set Wave Parameter and then Create 2D Sound will let me play two different instances of the MetaSound, each with a different wave asset.
Step 2 - If I try to assign a different Control Bus before playing a new instance, it changes the Control Bus for ALL MetaSound instances.
Should I be creating a different MetaSound for each piece of music and have a different Control Bus on each if I want to mix them between different areas in the map?
Many thanks!