I am calling a hoverjet sound in while the blendspace is working, when I boost or turn off the hoverjet the sounds keeps playing until it ends. I’m not sure of to end a sound generated from an Anim Notify early?
Don’t use the Sounds in the animation itself.
Instead trigger some notifiy-event in the animation and create a suiting event in your (animation) blueprint.
There you can hold a reference to your sound and deactivate it later , for example by a second animation event.
I hope this helps.
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This solved my problem. For anyone with the same blocker, adding a sound directly doesn’t give you the option to call that AnimNotify Event from the BluePrint. HAF-Blade was dead on mate!