Best practices (or any practices) for stopping an Anim Notify Sound early?

I am calling a hoverjet sound in while the blendspace is working, when I boost or turn off the hoverjet the sounds keeps playing until it ends. I’m not sure of to end a sound generated from an Anim Notify early?


Don’t use the Sounds in the animation itself.

Instead trigger some notifiy-event in the animation and create a suiting event in your (animation) blueprint.

There you can hold a reference to your sound and deactivate it later , for example by a second animation event.

I hope this helps.


This solved my problem. For anyone with the same blocker, adding a sound directly doesn’t give you the option to call that AnimNotify Event from the BluePrint. HAF-Blade was dead on mate!