I’m building a 3rd person shooter game.
The character can fight with multiple types of weapons. In terms of animations, there are 3 primary categories (each category has its own unique movement, attack, reload animations):
- Unarmed (punch to attack)
As for animation blueprints. What’s the best practice to implement these 3 categories? Should I have 3 animation blueprints, one for each primary category, and switch between them depending on the weapon the player has equipped? Or should I have just 1 big animation blueprint that encompasses everything?