Can anyone tell me tips for using a really huge mesh?
This mesh (a 200m tall statue) will be large both in terms of size and polygon count. On PC, I estimate it may need 2m triangles at highest LOD. Because it will be an important focal point of the scene, I would like it to have a fairly high poly count to capture all of the detail. It is a statue, so it will be static. Also, it will be one consistent material (reflective bronze) across the entire surface.
Should the statue be broken into multiple smaller meshes (i.e. head, torso, arms, etc.)?
I was thinking that when viewing at the highest LOD, only a small portion of the statue will be visible at a time. So by using multiple meshes I could reduce draw calls, correct?
But, if the component parts are not welded, how difficult will it be to hide seams? And will it be slower because the same (rather complicated) material will be applied to several smaller meshes instead of one large mesh?
Thanks for any help.