Here’s my situation,
I need a fork of the engine to make changes for the game I’m working on. Now I understand how to pull updates from an upstream repo (Epic’s) into my own fork to get new features, and I’d like to do this once a day with the promoted branch. Pulling code into my own fork to work with.
But what if I want to release a version of my game, ideally I want to do so with the release branch. But I’ve been adding my changes to the promoted branch. So somehow I need to update my release branch, and then pull my promoted branch with my changes into the release branch. This however sounds like it’ll infect the release branch with less stable code. And now I’m all confused and don’t know what to do.
So I’d like to ask others how they deal with this problem. How do you setup you engine repo for using in a game? How do you keep it up to date with the latest Epic code? And what do you do to get it ready for a release?
Also when do Epic pull code into the release branch, and from where do they pull from?
Thanks for any help!