I’m working on a mobile game using Unreal Engine and planning to release it for iPhones. While testing, I’ve noticed performance drops, especially on older models. The game runs fine on high-end iPhones, but frame rate dips and overheating are issues on older devices.
What are some effective ways to optimize Unreal Engine games for iPhones? Should I tweak specific rendering settings, use certain compression methods, or adjust Blueprints for better performance? Also, are there any common pitfalls to avoid when targeting iOS?
Any insights or personal experiences would be really helpful!