Hey Unreal developers! I’m currently developing a puzzle game in Unreal Engine and want to ensure smooth performance across various platforms, especially mobile. Since puzzle games often rely on UI, animations, and physics interactions, what are some best practices for optimization?
Should I focus on reducing draw calls, using level streaming, or optimizing blueprints? Also, are there specific settings in UE5 that help improve performance for 2D or minimalistic 3D puzzle games?
Would love to hear your insights!