I’m a bit confused about maps using mappartition. I’ve created a main menu using the standard Unreal template as the background for the main menu, and I’ve removed and added some things to make it more ‘appealing’ (just for testing). However, when I was researching about loading screens, I discovered that this map didn’t have world partition enabled…
So, I’m wondering: what’s the best approach to create a map for the main menu? Should I create a map dedicated solely to the menu or a map that includes both the menu and the game map? Considering that the main menu has one map and the character selection screen would be another map… What would you all recommend? What are the best practices for this?