Best Practices For Fortnite Islands Featured in Discover

These tips and best practices will help you promote your Fortnite Island and showcase its best features, which can help increase engagement and player satisfaction.

https://create.fortnite.com/news/best-practices-for-fortnite-islands-featured-in-discover

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I understand that it’s important to make island attractive (among other suggested items) to gain popularity and eventually get featured.

I kindly ask again, what are the rules to get the island on the browse tab? Not on the discover tab. Here:

Would make sense that every island that has went through publish-to-public process and is marked as “listed” appears somewhere, otherwise it can not be really called “listed”.

For example, I created two island initially and published them, listed them but neither of them ever appeared on the browse tab.

That makes the whole topic of “how to make your island better” irrelevant in my case since however good (or bad) my island is, no one will ever get a chance to find it.

And before someone suggests to market the island myself through the social networks, no, that’s does not answer it. If I had a large followers base to whom I could advertise my Island code, I wouldn’t be needing the Fortnite Browse page at the first place.

So to reiterate, which project are chosen to be shown on the Browse page? What are the criteria? Why are not all published and listed projects visible somewhere?

Thank you!

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Hi!

Browse, like Discover, is ever changing. In an effort to give content another chance to surface players, Browse has expanded island listing. However, that does not mean every island to ever exist is available in Browse. Islands that have player retention, lots of playtime, some concurrence among other criteria are far more likely to appear than islands with very few to no players.

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Thank you for an explanation of how that works!

Funny how I haven’t seen either of my islands on the browse page in the “New in UEFN” category once even though I checked every day for weeks after the public publish was made. Meanwhile, some islands are sitting there for six weeks continuously with very small playerbase.

I’m just trying to evaluate the effort - reward function here. My sample is really small (two) but shows zero chance of ever even being seen. Trying to imagine what would then be the driving force for more serious industry players - to invest significant resources into random chance to even be seen?

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Definitely valuable feedback. Thank you! Always feel free to let us know what you like/don’t like. It helps us work on improvements!

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Why don’t all the tag categories available for tagging Islands have corresponding categories in the Browse tab? Most do, some do not. Seems like it was intended that way, but there may have been a few oversights.

For example, I made a sports game and it has the Sports tag, but there’s not a Sports category in the Browse tab. I think lack of a Sports category in Browse tab is making it harder for my experience to reach it’s target audience.

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