I have an island nearing completion and it seemed to be running very smoothly, but then as a final decorative touch I added a cinematic where one mesh was moved through the sky with four attached static meshes, all pretty low-poly --No luck, lag-city.
Having one five-minute looping cinematic with only two keys (one at the beginning and one at the end, started making things lag and jump. I made the simple static meshes “no collision” and obviously “moveable”.
Am I missing any other optimizations? Anything lower than 30fps would look horrible.
Is UEFN just not good at animation? I wasn’t too crazy about iOS/Swift/SceneKit, but you could have thousands of things be animated with zero lag. (Though in Epic’s defense, they are covering many more very diverse platforms.)
PS – I just remembered that I didn’t try making the animated props unlit, so possibly that’s something that I could try.