I would like to know what is the best way for a UE4 project to connect to the Mysql and MongoDB databases.
There is the native form that is C ++ with the mysql driver, but a UE4 project may have another way to do it, either because it has it incorporated. Furthermore, when you compile the project, should the Mysql library be in the project so that when the user installs the application, it is inside the project? or is there a way for UE4 to control this ?.
I’m not looking for community plugins/blueprint, instead I’m looking for plugins/blueprint created by the free UE4 developers.
I would like to know what are the best practices for connecting to the database in UE4.