Hello everyone. I’m trying to be a game dev and creating my first game. I’m a bit lazy and I started to buy assets in ue store. And amount of assets which I added without adventures equal to 0. Last thing was adding a medieval town. Town is really awesome BUT on adding asset it replaced my git folder with folder of the asset developer! My repo is about few gigabytes so I feel a bit dissapointed waiting till it restore my repo again(
The main question is: do you know any tricks that “add to your project” button will just add asset to your project and don’t blow something? How do you add assets and keep your project in working state?
Make EMPTY staging project, import assets there.
Then create, fix alter assets in that staging project.
Move them to some folder (make some system/folder naming convention)
And then migrate over toy your actual project, make sure there are no unwanted references.
Then when you want move more from package, add assets in that staging project into folder for migrating.
Again migrate it to main project.
Also remember if you add stuff to git, then delete it (like adding whole package then removing part of it) some assets may still be in history ie. they will eat up size for git repo.
I found out that my project is packaging well but some blueprints and physics work differently in packaged game. I think you’ve opened gates to hell for me) Happy new year!