Hi! we are in the final steps with the publisher to ship a game. I need some help from the experienced people: In wich format i need package the project to work with the most android devices? if its the “multi” format, wich one are the first and the second in priority in compression (etc1, etc2, astc, etc). Thanks!
ETC1 is for all devices but you should make profiles for the best performance. Please read more about Google Play Filters here: Filtros en Google Play | Desarrolladores de Android
Profiles you can make using Android Manifest Configurator: [FREE] Android Manifest Configurator - Community Content, Tools and Tutorials - Unreal Engine Forums
Our priority in texture compression is: ASTC, PVRTC, DXT, ATC, ETC2, ETC1