Hello there, this is kind of a beginners thread, as im new to UE4 and game development altogether.
I have read many documentation articles and viewed video tutorials which is a great way to start, but i feel i am missing some basic knowledge here.
What im most interested now is to get the workflow right in game design, because i am getting to know the basic tools, but i have a feeling im not using them in the most convenient way.
So, maybe the most experienced users can share some of the general workflow and practices they use. I know everyone has their own way at dealing with things, but there must be tips and tricks that are convenient to use whatsoever. The kind of knowledge one gathers over the years of using any kind of tool.
Regardless of wether you are a programmer, artist, designer or “all in one guy”, what is your general workflow and specific practices to get a project working? Im sure it will help save a lot of time and energy for all who is just starting in game development.
Thanks for your time