I have been doing some uv unwrapping in 3dsmax with my friends models that come from Revit.
I’m a bit of noob in both programs but just looking if you can share some of your wisdom.
If I create UV maps for the different walls/floors with differing sizes, how can I make the materials look a uniform size? So all bricks/tiles/wood planks look the same size on the different meshes? Is there a way without making a material with a different texturecoordinates for each mesh?
Also does anyone have any good recommendations for any of the auto-unwrapping tools or best practices?