Best practice workflow for importing objects from Blender to Unreal

Hi Team, Quick question (for context I am developing a VR scenario in UE5.1, and using Blender to model my lab environment.)

What is the typical workflow for level models created in Blender to bring into Unreal?

At present I have a great looking rendered model in Blender which has some PBR materials (from Poliigon and others), but I have had great difficulty bringing these textures across on my FBX import. Some textures and colours stick around, other materials simply show up as a white material.

I don’t want to go down the path of baking textures in Blender but it seems like this is a workaround.

I am wondering if many Unreal developers simply bring in the mesh and apply materials in UE?