A project I am working on, in fact my unreal engine entry-project, comes initially from Revit. For those who haven’t worked in Revit, it’s an architectural software. You draw walls, ceilings, roofs, put windows and doors into the walls etc. The walls come as separate objects.
In my particular case, I needed to build the context around the project I am working in. Instead of building volumes that represent buildings, I built them with four walls and a roof. That makes five items. Each of the items is a mesh, and an actor. Imagine I got plenty of those.
If I have been clear enough so far, you have figured out by yourself that my scene ends up cluttered with lots of objects, eg walls that individually mean absolutely nothing.
What is the best practice here. Should I export to FBX, attach everything that means one thing (eg 10 walls > “house”) into one mesh, or should I create an actor that contains those multiple items (walls, roofs, slabs, pillars etc)?
I’d love to hear your opinions