Hello, @SupportiveEntity !
I’m off to bed, so forgive me for a delayed response:
I have a projectile that levels up:
Each level rewards the player a larger and more powerful version of their previous projectile. HOWEVER, having a huge projectile come directly out of the jet doesn’t look very good.
In the above, you can see that sprites of the lower-level projectiles are used as a transition to the more powerful projectile.
So, I was wondering:
- Should I swap out meshes (like sprites) to achieve this effect?
Or
- Should I physically morph the shape of a single mesh over time? And if so, how?
What I did below is #1, but I have no idea how to even pull off #2. Is it complicated?
My result:
(Slow Motion)
(Realtime)
Original (From Video Game):