Best Practice To Change Static Mesh Morphology (Shape) Over Time

Greetings,

So, I am very aware of how to change a static mesh’s size over time, however, what if the static mesh has to change shape over time? Or, more technically, turn into other meshes over time?

In the photos below, you can see the projectile is not one object that gets larger; it’s actually multiple sprites that are cycled through.

I looked up morph targeting, so maybe that’s the way to go? However, it seems like it’s supposed to be done with the same mesh.

I also considered a Niagara system, but I fear that could be expensive.

So, unsure, exactly, of the most efficient way to tackle this. I can do it, but I want to do it the best way.

(Notice the tiny beam that starts out…)

Just pushing this in hopes for insight…