Best practice to add a local motion/pose to a part of the character in Animation Blueprint

What would be the best practice to add an extra pose/motion onto the head of a character or an arm - (for example a head nodding or an arm raise)? Something that would blend nicely with an animated character (for example while walking etc.)

Hey @GoofyMacGuff!

If you are just wanting an additive/layered animation, I suggest you take a look at Layered Blend Per Bone nodes. Check out this great non-Epic affiliated video that explains how to use them:

I hope the above solution works for you!

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