Hey! Whats the best practice for level loading? I do it inside the persistent level blueprint and its called from the game mode.
Unfortunately somehow all players get rubber banding lags after i unload the old map and loaded the new one.
Is there a right way to do it?
There’s not much to it. You just have a persistent level ( with nothing in ), and all your levels loaded inside that, as sub levels. Then you just use LoadStreamLevel and UnloadStreamLevel.
Unless I’m mistaken though, game mode is not the right place to do that. More logical places would be level BP of the persistent level or inside a BP actor in the persistent level.