Best practice for loading interior scene of a building when passing from outdoor to indoor scene?

Hi, i currently have a level set up and to enter the buildings im having it port to an interior scene which i have set up as another level.

My problem is that my collectibles on the main level are not carried over.
my health is as thats built on a game instance.

Is there a way to carry over my values from the outdoor scene to the indoor one?

I would prefer to edit the way the interior is loaded rather than the way and area my collectibles are counted.

Thanks!

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You can use ‘load level instance’ to load the interior, as long as it fits in the exterior.

If you’re using ‘open level’, then you do need to save things in the game instance ( or save gave ).

okay im quite new to unreal. could you explain the difference between load level instance and open level?

im guessing by you saying “if it fits in the exterior” then with the level instance, both scenes will be visible at once?

Open level

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trashes everything that’s currently going on, and just opens the new level instead of the old one.

Load level instance

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loads a copy of the other level inside the current level. So yes, at the same time :slight_smile:

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perfect, thanks for your help. ill give it a go

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Right now when it teleports me, it seem only the camera moves then its locked in place. my character is not in view after teleporting

any ideas what could be causing this?

You’re teleporting into the middle of an object, I think.

Why do you need to teleport anyway? You can just walk into the room, no? :slight_smile:

ah okay, i will need to break the model of the interior down into walls then, thank you.

my game is going to be a styalised game. the interior is a lot bigger than the exterior model. Think mumbos hut on Banjo Kazooie.

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