I’m working on some higher poly cliffs and rocks that will have the bottom hidden in game by the ground at their base. What can I do with the hidden base of the 3d model?
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Delete the base polygons and have it open at the base?
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Merge base into one big n-gon?
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Reduce poly count at base but still have a bit more polys?
What are your thoughts on this? Any help would be greatly appreciated.