In various places in the game it can be useful to measure elapsed time (one example may be the time in between “Touch Start” and “Touch End” in a touch interface, for example).
I’ve always used the “Get Time Seconds” node for this:
But it occurred to me: What if the game is playing for a (very) long time? Wouldn’t floating point issues start to occur when, say, the game has run for a day or so?
Any ideas on how to improve this? If I need to measure like 0.1 seconds, will that will work ok? Or am I just creating a hypothetical problem here?