Hi
I want to add functionality to my game that is not always required. A few relatable examples in real-world games are:
• The Wall Tool in The Sims Franchise (Which is only available when you’re in build mode and click on the Wall Tool)
• The Path Manager in Planet Zoo/Coaster (You can only manipulate paths when you select the path tool)
What is the best practice to build functionality like this?
I’m presuming these features aren’t running at all times and just waiting to be activated by the end-user?
Therefore, is it best practice to create an actor with all the mechanics in there, that you can spawn/instantiate when you wish to access it?
I’m not sure what the specific name is for these kinds of features. Most of the tutorials I’ve come across online for replication of tools mentioned above were created in the Player Controller, whereas I’d presume these would be better placed in their own blueprints entirely?
Thanks