For packaging and deploying my game, what are some best practices for building a custom launcher? Is NSIS still relevant software to use for this? I want the end user to be able to choose resolution, some graphics quality settings up front, and potentially if VR mode should be enabled. Reasons for this is to separate as much settings tweaks before the user puts on a Rift. Our current menu system is based on carousel-style rendering and navigation, so we don’t exactly have an elegant solution for a lengthy resolutions drop-down menu.
Thanks!
Hello,
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.
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Thank you