I am importing some simple, concentrating rings that rotate in different directions. I want to optimize performance.
Which costs less overhead, animating them in Blueprint with a rotator or importing an animation as a part of an FBX?
Thanks!
I am importing some simple, concentrating rings that rotate in different directions. I want to optimize performance.
Which costs less overhead, animating them in Blueprint with a rotator or importing an animation as a part of an FBX?
Thanks!