Hey guys I just wanna know the best method of pooling
This is the method I came up with:
MY METHOD:
Component based bullets
Pooling actor that will store bullets once used and send out when needed
NOTES
(According to our research,
Actor components are less proformance taking,
Compared to actors
With component based bullets, we could combine it with object POOLING,
An special actor will hide the bullets at a certain location,
Disable collision,
Hide mesh,
It will make proformance must faster
We make a MESH component that that attaches itself to the bullet it will serve as COLLISION and APPEARANCE)
(I’m not sure if this is a great idea what do you guys think? Should I do this or stick with good ol ACTOR POOLING not COMPONENT POOLING or is it worth the extra proformance)