I am saving obj but it takes forever to save 5gb of hi-res mesh and then even twice of that for loading it into any 3d program or specialised texture baker for baking depth and other textures for a final model.
So what format is the best for that ? Obj is an ancient thing. Perhaps another one from the list would do it better?
with ANY file format you get in issues as its a BIG model. best if you use SIMPLIFY tool and use around 15-17 Mil tris as a target, with this triangel count you should be able work with almost every 3D sw. Don´t worry the details are “preserved”. Compare full res model with SIMPLIFIED it should be almost the same.
Looks like fbx is a little bit smaller and quicker but also less reliable when loading it into other soft.
As of simplifier I have a problem. I have no idea what the actual size of hi res mesh. Does the program show it somewhere? Thus I can’t estimate properly the target simplified polycount.
From my Zbrush experience I know that decimation works good on some human made objects with a lot of plain surfaces. But on nurture things which are often very noisy by itself a strong decimation is still a loss of tiny subtle details , small cracks. etc.
In a word important details for height/normal textures.