I found the twitter of Abzu, they said something about the flocking(I haven’t fully got it), the saying goes:“instanced meshes with shader morph targets, and a background simulation thread. we can get up to 100K at a time :)”
I found the twitter of Abzu, they said something about the flocking(I haven’t fully got it), the saying goes:“instanced meshes with shader morph targets, and a background simulation thread. we can get up to 100K at a time :)”