Best MP 2017 (IndieDb) Samurai 12v12 MP Needs Programmer (Platform/Systems/Console) & Level Designer

Project Title:
Hanako: Honor & Blade

Description:
Hanako: Honor & Blade journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of warriors as they learn to master intuitive, directionally-driven swordplay to ensure victory over their foes. Our game features full skill trees per class to boost key stats and choose powerful abilities, engaging multi-map online campaigns and easy to learn but difficult to master combat that seeks to be more than slow gestural combat or simple hack-n-slash.

The artistic qualities and backstory of the game serve as a symbolic tribute to team lead Matt Canei’s late mother, and loved ones lost during the production of the game. The territories and war of the game represent an everlasting struggle of life-and-death, health-and-disease and the natural balance of opposing forces to metaphorically represent real life tragedies and to honor those lost.

We went on Steam Greenlight on January 28th, 2015 and were Greenlit within 9 days with nearly record-breaking statistics on the campaign. We are currently in the process of overhauling our character pipeline to allow for much higher quality animations, which we need you to bring them to life and get our combat feeling EPIC.

We have 1.5 months til our Early Access release in October and need a Gameplay/Gamemode Programmer and UI/UMG Dev to come in and help us get to the promise land.

Includes:
Beautiful, symbolic environments
Directionally-driven, fluid combat
Multiplayer “campaigns” across multiple maps

Video: Hanako: Honor & Blade Early Access Trailer - YouTube

Team Name:
+Mpact Games

Team Structure:
Matt Canei - Creative/Art Director (7 years AAA experience)
Connor McCarthy - Lead Writer/Lead Level Design/Co-Designer
Ajani Thomas - Lead Programmer

The three of us founded the project in 2008. We have a ~10 person team located in different parts of the US, Canada and Europe, we’d love for you to meet them rather than hear about them.

Preferred Skills:
UI/UX Dev

  • Experience with UE4’s UMG system
  • Experience with C++ (not necessary if good in UMG/Blueprint)
  • Skill working with Wireframes/designs
  • Ability to prototype menus/systems cleanly.

Skills Required:
Programmer

  • Experience coding in C++
  • Experience working with UDK/UE4 and setting up gameplay mechanics/character abilities
  • Knowledge/understanding of Blueprint or similar visual scripting
  • Good communication/organization and working with other programmers
  • Knowledge of Perforce
  • PLUS if you have networking/server/multiplayer experience

Website:
http://www.hanakogame.com

Payment: All team members are entitled to a royalty payout contract and/or job offer (dependent on project success levels) based on their level of contribution to be signed at a later date, but before release. We may do additional single payments or contracts based on acquiring funding/kickstarter funds/etc. But, for now we are an unbudgeted project made up of AAA devs, pro software devs and we’re an extremely talented team capable of producing above a professional level.

Contact:
E-mail: matt@mpactgames.com

sent u an email

Project Title:
Hanako: Honor & Blade

Description:
Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

Includes:

  • Directional Combat
  • Multiple Abilities per Class
  • 3 Character Classes w/ 4th on the way
  • Online Campaign “Tug of war” System

The full nearly decade long history of the project and the **deeply personal backstory here. **We also recently won Best Multiplayer 2017 Editor’s Choice on IndieDb

Team Name:
+Mpact Games, LLC.

Team Leadership**:**
Matt (Me)
Co-Founder/Lead Developer/Creative Director

Connor
Co-Founder/Co-Designer

Ajani
Co-Founder/Systems & AI Programming

Greg
Gameplay Programming

Derek
Animator

Lawrence
Audio Engineer

Previous Work:
N/A - first title.

I have shipped 5 AAA titles: Smite & Tribes: Ascend being the most popular.

Talent Required:
Level Designer(1)

  • Experience with Multiplayer Level Design Theory
  • Existing Portfolio of works on any indie/professional project
  • Experience using UE4 (esp. Landscape & BSP tools)

Programmer (Platform) (1)

  • Experience in C++ and UE4 Blueprints (UMG preferred too)
  • Experience with Xbox One/PS4 SDKs in UE4 (experience doing listen/dedicated servers for either preferred)
  • Experience with Steam SDK/API (leaderboards, achievements, steamworks preferred)

Website:
Hanako Official Site (http://playhanako.com)
Discord Channel (http://discord.playhanako.com)

Contact:
E-mail: [EMAIL=“matt@mpactgames.com”]matt@mpactgames.com
Discord: http://discord.playhanako.com

Payment: Royalty contracts will be discussed and our pay structure since we are not a budgeted/funded company yet. We’re working off past debts paid out of pocket from Early Access and hopefully get enough to do some marketing.

We have filled the Level Design role, are still looking for the Programming role.

We are looking for the programming role still.

We are looking for a UI/UX dev still

what kind of programmer are you looking for? I am very fluent in Blueprint scripting and also have traditional 3d art skill like modeling,VFX,shaders,animation, etc… so If your looking for a programmer who can create or take an existing 3d asset and make it interactable , im your guy :slight_smile: also I can script many other things just wondering if its more gamplay/front end or more back end engine stuff?

please look at my website and linkedin

Linkedin:

Hey ,

We are looking for more of a backend person for stuff like Steam achievements, console porting, etc. or a separate role working with UMG blueprints and getting a lot of our menu stuff working and gameplay feedback. We don’t have a dedicated FX artist either that’s something we would be open to as well.

Your work is fantastic, shoot me an email: matt@mpactgames.com

We’re looking for the following roles:

  • Gameplay Programmer
  • Systems/Platform Programmer (as mentioned above)
  • UI Artist